In this action adventure you have to find the lost father for an anonymous guy. To do this, you must travel through various islands and dungeons, complete several missions and defeat a strong living castle. While the game may seem fun and addictive, you are about to embark on a lifelong challenging journey. Finally, to make your trip as comfortable and memorable as possible, here is a detailed overview of all 11 parts of Oceanhorn: Monster Of Uncharted Sea.

Oceanhorn Walkthrough – Part 1 – Part 13

Your crazy gaming experience is inspired by the Zelda legend. In the game, you have to move the hero around the map, fight enemies, solve puzzles and collect treasures in the hope of finding his lost father. Before moving on to the sections, I will start with some basic but important tips, tricks and techniques.

Please read the tips below carefully to get an idea of ​​how the game works.

Press the big red button on the screen to attack or interact with the nearest target. In addition to the sword, you can equip secondary items such as a shield, a bomb and an arrow.
To use the secondary element, click on the small part below the big red.
Click on the gray icon to change the secondary weapon.
The health bar shows how much time you have left. Every enemy battle diminishes it and when all hearts are broken, the character dies and reappears in the last landmark. In addition, you can supplement your health bar by collecting heart containers.
The magic bar shows the amount of magic left to cast spells. It can be filled by collecting magic vials.
The game has two keys, namely Normal and Master. Normal temporary, you lose it as soon as the door opens. The master key is permanent and each island has its own master key.
Collecting coins and experience points adds money and dimension to the game.
The image above is a map that provides all the information you need for your dense regions.
The orange arrow indicates the position of your hero, the blue arrow indicates the door, entrance, staircase or cave, and the blue arrow indicates the door or entrance you just passed.
The red dot represents the enemy, the blue dot represents a malicious NPC, the white dot represents the sealed chest, and the transparent chest above represents the dot you have opened.

The key figure indicates that the door is closed, while the orange bull’s eye reflects a chest or door that can only be opened with a lockpick.
In addition to Katsin, you can access the game menu at any time.
The menu contains all the details and settings required for the game. Move around and explore all possibilities. It’s pretty simple.
Like any other RPG game, Oceanhorn is easy to level up and move on.
Reaching any milestone in the game, whether hitting the enemy or completing any quest, gives you blue experience points. These points are needed to advance to the adventure level of the game
Each adventure level means amazing rewards such as extra bombs, increased swimming speed and much more.

Since the main character has to go through several islands, he will need a boat.
The limited stamina available to your hero will be spent on various actions like swimming and blocking.
Objects and abilities continue to be unlocked as long as the hero appears in the game.
Do not skip any dialogue.
Note: Many components are simple and clean. As a result, not everything is described in detail. Also, the game provides excellent guidance, instruction, ensures that you do not get lost.

Finally, the review of Oceanhorn: Monsters Of Uncharted Sea begins. Get ready for a long but fruitful reading.

Walkthrough Oceanhorn – Hermit Island and Tickerel

Follow the instructions below to complete the first adventure of the game.

The game allows you to go further. Your goal here is to find the mother’s necklace floating in the cave.
Approach a sign that reads “Mini map can show privacy” and swim to get a book with 5 coins. Keep shaking until you find your mother’s second chest and necklace.
Watch out for enemies along the way, and kill them immediately if you get hit.
Now it’s time to open the boat with the lockpicking provided by Hermit. Start your search for Earth symbols, starting at Tikerel Island.

Let the game guide you again and you will eventually run into a man with a red hearing aid. Talk to him twice and he will show you the location of the Earth symbol. The next island in the chain is Vithardt Island. The location provided by this person.
You have to complete enough missions to get waffle status and rewards in Tickerel.
Practice Oceanhorn – Dry Land and Bomb Island
Now the next leg of the sea passage begins.

Follow the game’s instructions. Collect a chest for 50 coins at the entrance to the cave.
Then, contact the person near the blocked door to locate Bamseom.
You will push him through a rusty statue along the way. This is the key to your secret treasure that will give you 10 coins.
Except for the entrance, keep going northeast to reach the next destination. Find the treasure chest with the silver key. The silver key can only be obtained by killing goblins.
The next focus in the game is now the master key. To do this, enter the room next to the dead goblin and use the silver key to open the underwater passageway. Solve the puzzles and get the lockpicking box.

Abandoned Mine – Return to the lockpicking door and go deep into the Cepede challenge.
Find the wooden crate to find the crate. Return to Dry Island. Follow it until you reach a shallow pool where you can see the cave. Enter the cave and push and drop the metal box and push it north. Open the prisoner’s cell along the way. Then complete the “Make Friends” mission.
Keep walking until you see three huge statues. Push them all and you’ll find yourself in Rigar’s house.

Contact him to locate the Great Forest Island where the symbol of the land is located. You will also receive a spell object from him. Place a spell to stop time and travel to the next island.
The symbol of the bamboo forest and the earth

Follow the road to the Temple / Sacred Grove.

Click on the metal box to build a bridge and cross it until you reach an area with grass.
Slide the other boxes onto the bridge to make a way and cross them.
Go through the cave and cross the bridge to blow up the crate with bombs.
Exit the forest and kill the skeleton to get the regular key.
Defeat Guardian Oras in a mini-boss battle.

Find the way to the temple and open the door. You will use your sword to kill your enemies. But before he uses the spell to expose them.

Swim up to your chest in normal height.
Defeat the thermos hand in a mini-boss battle.
You can get bows and arrows by opening chests with lockpicking.
To progress further in the game, chop down the purple tree with your sword. A button will appear, click on it.

Climb the stairs and use bombs to make holes. Jump into it and you’ll reach the concourse where you’ll find a thermos.
When you defeat him in the boss fight and he finally dies, you will receive a symbol of the earth.
Now go back to the map and move on to the next island.

Return to Hermit Island and Tickerel.

Find the note in the central hut on Hermit Island. The letter instructs you to dive into the well to find the package left by your friend archaeologist Tepo.
When you get to the intersection of the 4 roads, there is a locked door. Head north and find the book with the regular key.
Use this key to open the door near the intersection and cross the second intersection to find a chest with 5 bombs.
Pick up Cepede again for a bonus and head north for a treasure chest. The chest gives a piece of the heart.
The game continues until you meet the statue. Click on it to open the door and you will be in the north room.
You will be faced with another fire-breathing position. Wait for the flames to subside, then go down the hallway and you’ll find another treasure chest near half the wall. Destroy the walls with bombs. You’ll find a chest with a regular key.

Use this key to open the treasure chest to get the Archimedes’ lost stone cube. Use this to quickly get out of the well.
Return to Tikarel and find the girl who is waiting for you at the entrance. She will tell about the upcoming holiday of the sun and give a common key.
Open the door with the key and enter the cave to collect a toy soldier worth 20 coins.
Exit the area and head up the hill to start a fight with a little boss. Returning to the ship after defeating it will automatically complete the Mayor Challenge.
Interact with Thread to locate Gillfolk and Southwind Isle. Let the game guide you and in the meantime you will get some amazing items.
Crayfish Cave features explosive chest puzzles and a chest with 150 coins.
You will find a bottle with a note indicating the location of the reef. Head towards it and enter the abandoned house to get two treasure chests. One has an extra bomb and the other has 50 coins.
Go out and negotiate with the collector for a special gift in exchange for the Bloodstone.
Shooting the target with a bow and arrow will open the treasure chest in the northeast. However, you can’t unlock it yet, so leave Ticarel and travel to the next island in Oceanhorn’s Practice, Gill Den.
Gill drop and honey on the island of the south wind

Swim and enter the gill generation. There you will find a bottle with a note indicating the Skerry website.
North of the pier is a chest of 5 coins.
Exit Gillfolk’s Drop and visit Skerry. Collect Bloodstone and 25 Trials from Treasure Chests.
Now head to Southwind Isle and collect more Bloodstone.
Let the game guide you and you will finally see a cave with a man waiting for you.

It is none other than your honey supplier. Upon completion of Honeyman’s Faith mission, he will be rewarded with enough honey.
Head back to the pier at Gillfork and give honey to Gilman, who is waiting for you near Deep Cove. This will give you the key to enter Deep Cove and unlock the new “Fruitti Di Terra” challenge.

Gilman’s Royal Palace, the emblem of the ocean, is waiting for you.

We will only help you freeze the items near the fire cave, where the palaces and princesses will freeze. So take one from Ulf Castle. This will take you to Part 6: Old Castle Island and Fire Cave.

Ancient Castle Island and Fire Cave

Head to Western Watchover for a chest with a plain key. Complete your journey with the key.
Moving forward, you will find yourself at a fork in the road. At the end of the forked path, you can find a chest and get 150 coins as a reward.
Go to Diavuca’s hideout in the prison. Once again you will come across a chest of 20 coins.
It’s time to get the master key. You can find them in the themed kitchen space.

Once you have the master key, visit the next prison to find the master key box. Open the chest to get a magical snow spell.
When you come back, you will find a chest with 5 coins and another 2 chests with 100 coins.
Return to the Pigeon Cave and travel to the Cave of Fire. Upon entering, you will receive a heart regeneration.
Use an ice magic spell to break the mask of the fire-breathing enemy and eventually kill him.
You will find two chests with arrows while you are trying to get another chest with a normal key. collected.
Use the key to open the locked door and you will find a treasure chest containing a fire spell.
This is now the fire cave item you need to freeze the royal palace and princess.
Exit the fire cave and go to Part 7.
This completes segments 1-6 of the ocean corridor. Bookmark the guide and come back tomorrow to see the rest.

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